Example Food Spark Loop
1. User gets prompt to watch video that teaches, inspires and explains what they’ll do.
2. User then uploads content, articulates plan, builds anticipation for getting Sparks back with themselves in Spark
3. Below, see Sparks examples that at relevant time(s) that include their content and reinforces what they learned and helps prime healthy choices
LINKS TO RELEVANT STUDIES:
To help alcoholics drink less, this game has them practice pushing away drinks.medicalnewstoday.com/articles/217954.php
Harnessing the power of disgust: a randomized trial to reduce high-calorie food appeal through implicit priming